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"I think I've lived long enough to see competitive Counter-Strike as we know it, kill itself." Summary of Richard Lewis' stream (Long)

I want to preface that the contents of this post is for informational purposes. I do not condone or approve of any harassments or witch-hunting or the attacking of anybody.
 
Richard Lewis recently did a stream talking about the terrible state of CS esports and I thought it was an important stream anyone who cares about the CS community should listen to.
Vod Link here: https://www.twitch.tv/videos/830415547
I realize it is 3 hours long so I took it upon myself to create a list of interesting points from the stream so you don't have to listen to the whole thing, although I still encourage you to do so if you can.
I know this post is still long but probably easier to digest, especially in parts.
Here is a link to my raw notes if you for some reason want to read through this which includes some omitted stuff. It's in chronological order of things said in the stream and has some time stamps. https://pastebin.com/6QWTLr8T

Intro

CSPPA - Counter-Strike Professional Players' Association

"Who does this union really fucking serve?"

ESIC - Esports Integrity Commission

"They have been put in an impossible position."

Stream Sniping

"They're all at it in the online era, they're all at it, they're all cheating, they're all using exploits, probably that see through smoke bug got used a bunch of times"

Match Fixing

"How many years have we let our scene be fucking pillaged by these greedy cunts?" "We just let it happen."

North America

"Everyone in NA has left we've lost a continents worth of support during this pandemic and Valve haven't said a fucking word."

Talent

"TO's have treated CS talent like absolute human garbage for years now."

Valve

"Anything that Riot does, is better than Valve's inaction"

Closing Statements

"We've peaked. If we want to sustain and exist, now is the time to figure it out. No esports lasts as long as this, we've already done 8 years. We've already broke the records. We have got to figure out a way to coexist and drive the negative forces out and we need to do it as a collective and we're not doing that."

submitted by Tharnite to GlobalOffensive [link] [comments]

[US Promotion] I would like to celebrate Thanksgiving by gifting you all books!

UPDATE: More books added by siffis and West1234567890 further down
If are late coming across this post then do not worry you can still message me your email for a book.
To celebrate my day off today and Thanksgiving tomorrow I would like to gift my audiobooks.
In order to recieve a free audiobook gift just message me any title (below) along with your email address. If you have not recieved a gift before then you will get the audiobook for free. More details here and here. I am in the US market (but I hear from Canada and UK that it still works).
Books crossed out are not available.
TITLE - AUTHOR (Ordered by author)

siffis has generously offered to include his collection. If you like any of the books below then message directly.

West1234567890 [Also added additional books below](https://www.reddit.com/audible/comments/k0s76n/us_promotion_i_would_like_to_celebrate/gdlwylu?utm_source=share&utm_medium=web2x&context=3).
submitted by BooksAreBelongToUs to audible [link] [comments]

Hold!

Credit u/PlayFree_Bird
Okay, has this place quieted down enough for some actual DD written by a monkey with a keyboard and Adderall? Let me explain to you what happened, play by play. I will give you illiterates who hate reading a spoiler up front: We were within approximately 30 seconds of triggering a nuclear bomb that would have blown up the market. Do I have your attention? Here goes:
  1. Yesterday, new call option strike prices were added all the way up to $570. Do I have to go over gamma squeezes again? Really? We've been over this: when deep out-of-the-money call options start being gobbled up and the price starts moving towards being in-the-money, the call writers have to hedge their risk of having their sold calls exercised, typically by buying stock. This creates upwards pressure on the market. We've been seeing these movements all week.
  2. Yesterday after market, you probably saw that coordinated effort to drive the price down and spook retail investors into a mass sell-off. It didn't work.
  3. Last night, Robinhood sent out a message to users: you could no longer enter into new options. You could exercise them if you had the collateral (money in the account) to do so. Very interesting and the first sign of pants-shitting fear.
  4. Today, the market opened very strong. It opened so strong that we were looking at a self-perpetuating gamma squeeze all the way up way past $570.
  5. At approximately 9:58 am, the stock had reached $468 in a parabolic move.
  6. Two minutes earlier, at 9:56 am, Robinhood tweeted that they were not allowing users to buy GME stock, but they would allow selling.
  7. The trend instantly halted and started a collapse downwards, before picking up a bit, especially after some retail was allowed back in.
Okay, now that you are clear on the facts, understand this: The market ran out of liquidity today, or was threatening to get close enough that they killed it. What does that mean? It means they ran out of shares and/or capital. They wouldn't let you buy new shares because we were burning through all the shares on the market. I saw an unsubstantiated post from a user who said a small sell limit order excited at $2600 for him. Do you get the severity of the situation, if true? It means the buying was getting to the point where it was just about to put INFINITE pressure on the price of the shares.
How do you get infinite upwards pressure? A gamma squeeze triggering the mother of all short squeezes, just like we predicted. The call writers need shares to hedge. Retail is still buying more. The short sellers need over 100% of the float back. Add these together. There were more shares needed than existed on the open market. That's what a liquidity crisis is.
Listen to this remarkable (if infuriating) interview where the chairman of Interactive Brokers admits that they didn't have the capital to pay out the winners (us), so they took their ball and went home: https://www.youtube.com/watch?v=7RH4XKP55fM DO YOU GRASP HOW INSANE IT IS THAT HE SAID THEY NEEDED TO SHUT DOWN BUY ORDERS TO "PROTECT THE MARKET"? Hello! He's not talking about the market for GME shares. He's talking about the entire market! The New York Stock Exchange. The NASDAQ. All that.
Remember the movie Snowpiercer? Do you remember that scene where the lower class people realize the soldiers who oppress them have no bullets? Go to the 1:00 minute mark of this link: https://www.youtube.com/watch?v=EH1EtiOhr6o
It kick starts a full blown rebellion. They have no bullets. It's the exact same in this market: No capital. No shares. Infinite losses inbound.
TL;DR: For all you who will just skip to the bottom to ask, "Do I get my tendies now?" the answer is this: they NEED NEED NEED your shares. Do you get that? HOLD. Like the guy in the movie, scream, "They're out of bullets!" and create a stampede. That's how we win.
They needed your shares so badly that they literally risked PRISON TIME to get them. They tried robbing you, and I'm not even exaggerating. They were within 30 seconds of all being wiped out today.

Full Casino? They just showed their hand before the river.

CANT STOP WONT STOP GAMECOCK
http://isthesqueezesquoze.com/
submitted by OurLordOfWar to u/OurLordOfWar [link] [comments]

Popular Builder Solitaire Card Games

Solitaire is the much beloved choice for killing time in the office or at the home computer. The three most popular solitaire card games are Klondike, Spider, and FreeCell, and these enjoy dizzying heights of popularity as a result of being included as part of Microsoft Windows in the 1990s (for more on this, see this article). What these three games have in common is that they all fit the "builder" genre. That means that they follow the basic formula of many solitaire games, where the overall objective is to arrange cards in ascending order from Ace through to King, for each of the four separate suits. Typically this is done by placing and moving cards within a tableau of rows and columns of cards, where the cards are often arranged in descending order, sometimes with an additional requirement of alternating colours.
Klondike, Spider, and FreeCell are by no means unique in this regard, and the genre of "building" games is the most popular archetype within the larger world of solitaire card games. Not all solitaire card games are builder games, but builder games are the most common and arguably the most loved. So which other solitaire games of this type should you know about and should you try first? I've explored the world of solitaire card games extensively myself, and also examined numerous lists about the most popular ones, to help you begin your experience with the best of the best, rather than waste your time with mediocre or obscure games. The six builder games covered in this article are time-tested classics that are most well-known and loved, and represent the best "next step" for anyone wanting to branch out after enjoying Klondike, Spider, or FreeCell.
Each of the builder games discussed here represents a small category of its own, because there are many popular variations and related games for each, which I will cover as well. As with my previous articles on solitaire games games, the accompanying links go to Solitaired.com, which is a website where you can play these games for free. But because these games are so common and well known, you'll find that they are included in most software and websites that offer collections of solitaire card games.

== Games With One Deck ==

BAKER'S DOZEN
Overview: Baker's Dozen also represents a family of games that plays much like Forty Thieves (see below), but with a single deck. While some variations have a stock, in Baker's Dozen and its most closely related games all the cards are face up, so you have complete information to work with.
Game-play: The tableau consists of thirteen columns of four overlapping and face-up cards each, while the four foundations begin empty. To ensure that the tableau doesn't lock up too quickly, Kings are automatically placed to the bottom of each column when they are turned up. Just like in Forty Thieves, only the single top card of each column may be moved, and columns are built downwards, in any colour and suit. Empty spaces in the tableau may not be filled. As you'd expect, the aim is to get the entire deck onto the four foundations, building up each from Ace to King, with each being built upwards by value.
Variations: Portuguese Solitaire makes Baker's Dozen slightly easier by allowing empty spaces in the tableau to be filled with Kings, while Spanish Patience allows building on the foundations regardless of suit. Baker's Two Deck is effectively the same as Baker's Dozen but using two decks, with eight foundations and a tableau consisting of ten columns with 10 or 11 cards each.
My thoughts: Because this only involves a single deck, Baker's Dozen is much quicker to play than Forty Thieves, and the chances of success are also significantly higher, with as many as 2 of 3 games being easily winnable. The fact that Kings begin at the bottom of the tableau ensures that you don't get stuck too quickly, and being able to build down in the tableau independent of suit ensures a great amount of flexibility. At the same time managing the tableau carefully is still important, especially in cases where empty spaces don't get filled. This makes Baker's Dozen a quicker, simpler, and more accessible game than Forty Thieves and its many variants, while still remaining rewarding and satisfying to play.

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Related games: Castles in Spain requires building down in the tableau to be with alternate colours, and in most versions of this game all but the top card of each column in the tableau begins face-down. Quite similar is Martha and its harder sibling Stewart, where every second card in the tableau begins face-down. Good Measure is a more difficult variation of Baker's Dozen, since it uses ten columns of five cards each, and has more strict rules for building on the foundations; Canister has only eight columns with even more cards on each.
Bisley: Special mention can be made of Bisley, which is a classic but more difficult game in this family. In Bisley you use a tableau of thirteen columns of four cards each to build upwards on the four Aces, and simultaneously build downwards on the Kings whenever they become available.
CANFIELD
Overview: Canfield is one of the all time greats among solitaire games, and is a genuine classic. Also known under names like Demon, Fascination, or Thirteen, you'll find that it appears in almost every book with solitaire card games. According to legend, the game owes its origin and name to Richard A. Canfield, a 19th century gambler. For an initial outlay of $52, Canfield offered gamblers a reward of $5 for every card successfully played to the foundations, with a $500 pot for successfully playing all 52 cards to the foundations. Anything more than 10 cards played to the foundations would get you out of the red, but in most cases the game favoured the casino, indicating how hard the game can be to play.
Game-play: Game-play is much like Klondike, with the aim of building up all four suits in order. The key difference is the starting set-up, because there is a single face-down reserve of 13 cards (sometimes called the "demon"), with a 14th card turned up as the first foundation card. The foundations begin with the cards corresponding to the rank of this initially turned up card (rather than the usual Ace), and the idea is to build upwards from there, if necessary "turning the corner" from King through to Ace. Also different from Klondike is the starting tableau, which consists of just four face up cards alongside the reserve. The stock is turned up three cards at a time as in standard Klondike, with as many re-deals as necessary. Any space that appears in the tableau is immediately filled by the top card of the reserve pile, which is always kept face-up.
Variations: Given how challenging it can take to win a standard game of Canfield, a number of variants exist that simplify the game slightly, increasing your chances of playing cards to the foundations. Canfield's gambling house is said to have given players the option of going through the stock three times when dealing three cards at a time, or just a single time when dealing one card at a time, and it has been estimated that most games would only see 5 or 6 cards played. The game becomes slightly easier with Canfield Rush, where the cards are first dealt three at a time, then two at a time, and then individually in a final deal of the stock.
My thoughts: Canfield does have a strong connection to Klondike, but has a smaller tableau to work with, while also providing a much smaller number of cards (only 13) that are face-down in the tableau at the start of the game. The real key is finding a way to make these cards available and get these into the game. Given how hard the original game is, I prefer playing with the rule that allows dealing of cards individually, and cycling through the stock as often as necessary. Some of the related games discussed below, such as Rainbow and Storehouse, significantly improve your winning chances, and can be very satisfying to play. Certainly if you enjoy Klondike, this game is a great next step to try.

https://preview.redd.it/u62f87euend61.jpg?width=600&format=pjpg&auto=webp&s=073fd04a2eea40447c0b030072ece279293ffca5
Related games: In Rainbow (also called Rainbow Canfield), cards may be built downwards in the tableau regardless of suit (some versions still require alternating colour), making it much easier to manipulate cards and work your way through the stock and the reserve. Additionally, cards from the reserve aren't automatically added to the tableau, giving you more control and adding strategic options. In most versions of Storehouse (also called Thirteen-Up), you get an additional head-start by placing your initial four cards on the foundations at the outset, while cards from the stock are turned up one at a time. The big difference in this game is that you must build down by suit in the tableau, which really changes how the game feels, because playing from the tableau to the foundation usually involves a whole string of cards at once. Eagle Wing (also called Thirteen-Down) is somewhat similar to Storehouse, and has a uniquely shaped tableau. Dutchess (sometimes spelled Duchess), is a Canfield style game that adds a reserve of four fans, while American Toad is an easy-to-win version of Canfield with two decks.
Two Players: Canfield has been adapted for a multi-player game under the common name Pounce, and is also known as Nerts or Racing Demon. A commercial version exists under the name Solitaire Frenzy, and the published game Dutch Blitz is also a close relative. In Pounce, each player uses his own deck and tableau, playing simultaneously and real time onto shared foundations, with the goal is to be the first to get rid of your reserve pile. You can play with as many as half a dozen players or more, and the frenzied action typically proves to be enormous fun!
FAN GAMES (La Belle Lucie)
Overview: La Belle Lucie, also called in English "Lovely Lucy" or "Beautiful Lutecia", is a classic representative of the family of games typically described as Fan games. It's one of the more difficult games in the genre to win, and thus some of its variants and closely related games have arguably become more popular than Lovely Lucy itself. But this classic game of French origin is a good archetype of the genre, and you'll find it included in most books with patience games, and on most solitaire websites and software. Effectively this game is just a tableau of 17 columns of three cards each (plus a column with a single card), but the fan-style arrangement with horizontally overlapping cards that is traditionally associated with this game is a signature feature.
Game-play: A single deck is dealt face-up into 17 "fans", each consisting of three overlapping cards, plus an 18th column with just one card. Only one card can be transferred within the tableau at a time, so sequences can't be moved, and building happens downwards according to suit. Empty spaces in the tableau may not be filled. The aim is to build up four foundations by suit from Ace to King. Under the most commonly played rules, once you are unable to place or move any more cards, you take all the cards from the tableau and redeal them into fans with three cards each; there are two such re-deals.
Variations: Three Shuffles and a Draw (also called Lovely Lucy With a Draw) adds a merci play, where you can move a single blocked card once during the course of the game. While La Belle Lucie is sometimes called The Fan, this is also the name of a popular variation which allows exposed Kings to be played to empty spaces in the tableau, making the game less frustrating and far more achievable. Trefoil is identical to La Belle Lucie except that the Aces begin on the foundations, resulting in an initial tableau of just 16 fans.
My thoughts: This is a terrific single-deck game, because you have perfect information given that all the cards are face-up, and the large number of columns/fans means that buried cards have at most only a couple of cards blocking them. La Belle Lucie is very difficult to win under the original and strict rules, especially because empty fans may not be refilled, and cards beneath an unplayable exposed card (e.g. a King) are permanently inaccessible. The merci rule that lets you unblock one card is virtually essential, and usually a standard way of playing, but even after two redeals the game can still be hard to finish, depending on the draw. Some of the variants and related games that simplify things slightly are more satisfying. This is one of my favourite solitaire games to play with a single deck, since it is less luck-dependent than many other popular single-deck games like Klondike.

https://preview.redd.it/wbkhlyawend61.jpg?width=600&format=pjpg&auto=webp&s=062ced3c363b906d2a0145ac742cccd257092c30
Related games: One of the more popular games in this family is Super Flower Garden, where building downward is permitted regardless of suit; with good play under these rules the game can be completed almost every single time. Shamrocks takes the essence of La Belle Lucie, but implements several other changes to make the game much easier: Kings are moved to the bottom of the fan during the deal, and you may build up as well as down on the fans (which are limited in size to 3 cards) and can ignore suits; to prevent it being too easy there are no redeals.
Similar games: Games in the Baker's Dozen family (covered previously above) are sometimes classified as Fan games as well, because the game-play is quite similar, with 13 columns/fans of four cards each, but the absence of re-deals gives them a different feel. Bristol is often played with a tableau consisting of fans as well, but there are only eight fans of three cards each, while the rest of the deck functions as a stock that you deal onto three waste or reserve piles. Despite some hidden information, those who appreciate Fan games are likely to appreciate Bristol as well. Intelligence is a two-deck game in the style of La Belle Lucie, while the relatively easy two-deck game Buffalo Bill relies on reserve cells rather than tableau building.
CASTLE GAMES (Beleaguered Castle)
Overview: Beleaguered Castle is the most famous member of what can be called the "Castle" family of solitaire games, and is a classic game that you'll find in most books of Patience. This game sometimes also goes under the alternative names of Laying Siege and Sham Battle. It is an excellent example of an open solitaire game, because all the cards are dealt face-up at the start, so you begin with perfect information.
Game-play: With the four Aces placed in a vertical column as foundations, the rest of the cards are dealt face-up into four rows of six overlapping cards each on either side, forming a tableau consisting of two "wings". As expected, the goal is to build all four foundations in order from Ace through King. Cards may only be moved within the tableau one at a time, rather than in stacks, so only the end card of each row within the tableau may be moved, either to the foundations, to another row in descending sequence regardless of suit, or to an empty space in the tableau.
Variations: In Streets and Alleys, the Aces don't begin in the starting foundations at all, but are included in the initial tableau of dealt cards, so that the four rows on the left side of the foundations each consist of seven cards each rather than six. Thomas Warfield's Stronghold adds a storage cell to Streets and Alleys, to give more strategic options for movement. Citadel improves Beleaguered Castle's initial position slightly by allowing you to build straight to the foundations during the deal, while Selective Castle lets you choose the rank of the foundation cards after the deal. Some solitaire sites offer a Beleaguered Cities variant (sometimes simply called Castle), which makes the game much easier by allowing you to build in ascending or descending sequence (still regardless of suit), and this ensures that you can nearly always complete the game successfully.
My thoughts: Despite the unusual signature "wing" setup, strictly speaking the mechanics of Beleagured Castle are like most other solitaire games (especially Forty Thieves, see below), but with a single deck, eight columns of six cards each, and no stock. The strict rules for movement and building within the tableau make this a very difficult game to complete successfully. Ideally you want to be able to get one of the rows entirely clear, to give you more options for manipulation within the tableau. Even so, being only able to move the outside card on each row is quite limiting, and as a result you will often be thwarted by the luck of the draw early on, especially if high cards bury some lower cards, and so this classic game can be somewhat frustrating. You'll often find yourself quickly redealing and starting over, hoping for better luck the next time around; one advantage of a digital version is that you can keep redealing until you get a deal that seems like a reasonable starting draw. The simpler variant Castle is a good place to start with this game, since it increases your chances of success drastically.

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Related games: Fortress operates on a similar concept, but there are five rows on each side of the foundations instead of four. In addition, you are restricted to building on the same suit, but you may build in ascending or descending sequence. Aces start within the tableau (thus two rows have six instead of five cards). The variant Chessboard applies the same principle as Selective Castle, by letting you choose the rank of the foundation cards after the deal (building around the corner on the foundations as required), in order to take better advantage of the cards you have been dealt. Zerline is a German game where Queens are high, and helps by adding a four-card storage area.
SIR TOMMY GAMES
Overview: Sir Tommy (Old Patience, Try Again, Numerica) is also known as Old Patience, which reflects its origin as the oldest known patience game, and possible ancestor of all others. The average person may not have heard of it, but it deserves a place on this list because this is a game from which so many other solitaire games are derived, including many more familiar ones. It is at the head of a family of games where cards in the tableau can't be moved after being placed, and that's a unique quality that also makes it quite challenging to win.
Game-play: Suits are irrelevant in this game, and the aim is to build four foundations from Ace to King. You deal the deck face-up one at a time, and the tableau has four columns (or waste piles); dealt cards can be played on any column but cannot be moved from one to another. So while it's still technically a building game because you are building up the foundations, there is no packing in the tableau to assist you with this.
Variations: Some variants (e.g. Auld Lang Syne, Tam O'Shanter) turn Sir Tommy into even an simpler luck-based game nearly impossible to win, while others are extremely strategic like the well-known Calculation. Amazons is an interesting version played with a smaller deck that has the goal of building to the Queens (= Amazons), and is best played digitally given the amount of redealing. Other variants make the game easier (and for me, more enjoyable) by increasing the number of tableaus (Strategy, Lady Betty, and Last Chance) or redeals (Acquaintance), or make it more interesting by requiring building by colours (Puss in the Corner, and Colours, Alternate).
My thoughts: Good players can win as many as 20% of their games, and storing cards in the right order on the four columns is critical, because you want to avoid having low valued cards blocked by higher ones, or having too many cards of the same number in one column. Reserving a pile for Kings and another for high cards is often a good strategy. Even so, it's a hard game to win and can be frustrating. I recommend trying some of the easier variants as a way to enjoy this game; there's a good reason so many variants have evolved from the original over time. It's a large family that includes many solitaire variants, and these are well worth trying and exploring.

https://preview.redd.it/1hydbd93fnd61.jpg?width=600&format=pjpg&auto=webp&s=588e8636d70c42b2b914e70a77581629b3edc8be
Related games: Several two-deck games are in the Sir Tommy family, including Fanny, Frog (also called Toad), Fly, and Grand Duchess, most of which involve using a reserve. Several two-deck games use similar mechanics but operate with a larger 20 card tableau in the style of the simple game Carpet, but involve building both up and down on the foundations; for me personally these are the most fun of all Sir Tommy variants, and include Twenty (also called Sly Fox), Colorado, Grandmother's Patience (also called Grandmamma's Game), and Grandfather's Patience - all excellent games.
Calculation: Calculation deserves special mention, and has become a classic in its own right. What makes it unique is that the foundations are built up by one, two, three, and four respectively, and it requires a lot of skill. The variant Betsy Ross is more luck-dependent but is also easier to complete successfully.
YUKON
Overview: Yukon first appeared in a 1949 book on solitaire games, and has since exploded in popularity. This single deck solitaire game was partly inspired by Klondike, which is of course the most popular solitaire card game of all time. But because Yukon has no stock and more flexible rules for movement of stacks within the tableau, it allows a lot more scope for thinking.
Game-play: While inspired and indebted to Klondike, Yukon creates a game with a very different feel by removing the requirement that stacks of cards must be in alternating sequence in order to be moved. In other words, you can move any stack to a legal card within the tableau, regardless of the sequence of the cards in that stack. While this makes the game easier, another significant change makes it harder: there is no stock that you deal. So all the cards are in the tableau at the outset, and you'll have to manipulate the tableau cleverly to uncover face-down cards and build all four suits onto the four foundations from Ace through King.
Variations: To make Yukon slightly easier, a couple of variants alter things slightly to simplify the gameplay, such as removing the requirement that only Kings can be placed in an empty space in the tableau (this variation is sometimes called Great River). Some digital implementations give the option of reducing the number of suits used, such as in Yukon One Suit, which you can nearly always win, while still having to think carefully.
My thoughts: The rules for manipulating the tableau give you more options than Klondike, and thus more to consider and think about. Both Yukon and Russian Solitaire (mentioned under "related games" below) are extremely popular solitaire games, because they are simultaneously more challenging and more rewarding than Klondike style games. Skill plays more of a role, and there are players so dedicated to Yukon that they have played it thousands of times. In regular Yukon you can expect to win as much as 1 in 4 games, but the added level of difficulty in Russian Solitaire reduces that to as little as once in 20 games. The key is to bring the face-down cards into play as soon as possible.

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Related games: Russian Solitaire makes Yukon harder by only allowing you to build down in the tableau with cards of the same suit, instead of in alternating colours, and it is an extremely popular game in its own right. This requirement is also in place with Alaska, but may build in ascending or descending order in the tableau, which makes it easier to win than Russian Solitaire. Australian Patience is another popular spin-off from Yukon, and adds a stock which is dealt one at a time, while the entire 7x4 tableau starts face up; however this can feel like it's more about careful observation than decision making. Many other Yukon inspired games exist, including games which add things like a reserve, storage cells, or extra decks.
Scorpion: Special mention should be made of popular game Scorpion, which some categorize as part of the Yukon family, and the rules for moving unarranged stacks in Yukon may even originate in Scorpion. However, Scorpion uses Spider's requirement that stacks from Ace to King of the same suit must be assembled within the tableau before being discarded. Scorpion variants include Wasp, Three Blind Mice, Chinese Solitaire, and others.

== Games With Two Decks ==

FORTY THIEVES (Napoleon at St Helena)
Overview: Forty Thieves is a popular and classic game played with two decks, and is also included in most books with patience games. It also goes under the alternate name Napoleon at St Helena (not to be confused with a different solitaire game called "Saint Helena" or "Napoleon's Favorite"), and tradition says that this is the solitaire game Napoleon played while in exile on the island of St Helena. The game also goes under other names, including Roosevelt at San Juan. Its simple rules means that many variations exist, many of which are among the more strategic and satisfying versions of solitaire games that you'll find anywhere. Carefully working through the stock pile and manipulating the discard pile are a big element of successful play.
Game-play: A tableau is dealt with ten columns, each with four overlapping and face-up cards. Strict tableau building rules apply, because only the single top card of each column may be moved, and only onto a card that is the next highest rank of the same suit; any card can be placed into a space that becomes available in the tableau. The remaining stock of 64 cards is turned up one card at a time, with no redeals. The goal is to get all the cards onto the eight foundations from Ace through King in each suit.
Variations: In its strict and classic form, even with good play Forty Thieves is difficult to win, so many variants exist that seek to make the game easier. In some of these, the Aces begin as starting foundations ( San Juan Hill). In others, the tableau is not built down by cards of the same suit but by alternating colours (e.g. Streets), or by any suit other than its matching one (Indian). Some variations allow entire sequences of cards to be moved (Josephine, Forty Bandits, Ali Baba), or combine this with having tableau building in alternating colours (Number Ten, Rank and File, Emperor) or tableau building in any suit (Little Forty). In other variations, multiple redeals of the stock are permitted.
My thoughts: Game-play is very tight in the strict form of the game. It's not always a good idea to play a card just because you can, because you may block cards within the tableau that you need. You also need to pay close attention to duplicates, since two decks are in play. As a result, careful planning and consideration is needed. Unused stock typically ends up into an increasingly large face-up discard pile, but in the latter parts of the game skilful play often makes it possible to dig back through this and complete the game. This usually proves most satisfying when playing with one of the variants that makes the game slightly easier, to increase your chances of pulling out a win. Even with these variants, you'll have to play skillfully, making the Forty Thieves family of solitaire games one of the more popular choices for those who like a longer experience that is thoughtful, challenging, and yet solvable, and where skill plays even more of a role than luck.

https://preview.redd.it/p251re93fnd61.jpg?width=600&format=pjpg&auto=webp&s=9521b0ca4458c88d6cd679fdcaf37b4a151a5479
More variations: Instead of 10 tableau piles, some variations increase this to 12 piles (Blockade, Napoleon's Square, Corona) or 13 piles (Lucas, Waning Moon); or decrease it to 9 piles (Maria) or 8 piles (Forty and Eight, Congress, Parliament, Diplomat, Red and Black), each with different combinations of rules for tableau building. Games with just 6 piles (Blind Alleys, Pas Seul) or 5 piles (Double Rail) begin to feel much like Klondike.
Related games: Many other games take the Forty Thieves style concept and adjust it in more significant ways. In Interchange (more difficult), Breakwater, and Alternations, the initial tableau includes face-down and face-up cards. The very popular Thieves of Egypt begins with a pyramid shaped tableau. Busy Aces is a straight forward game in the style of Forty Thieves that is at the head of its own family, which includes the much simpler Fortune's Favor, a simple game ideal for beginners. For a terrific overview of all the Forty Thieves related games and their different nuances, consult Thomas Warfield's excellent complete guide to Forty Thieves types games.
CONCLUSION
This is by no means a comprehensive list that includes all builder-style solitaire games. But along with Klondike, Spider, and FreeCell, these seven additional games - Baker's Dozen, Beleaguered Castle,Canfield, Forty Thieves, La Belle Lucie, Sir Tommy, Yukon, and Forty Thieves - and the many related games that belong to their families, are the most common and popular forms of solitaire games that involve building. They have inspired many solitaire games like them, and have stood the test of time well.
If you enjoy Klondike, which is the most popular version of solitaire in the world, then Canfield and Yukon are natural games to explore next. Beleaguered Castle can be a little frustrating due to the strict rules and dependency on the luck of the draw, and even the other games in its family can be quite challenging. I'd recommend it only for more experienced and dedicated players, and would instead suggest next exploring Baker's Dozen and the games in the "Fan" family inspired by La Belle Lucie.
Their style of play is somewhat similar to Forty Thieves and its many siblings, which double the number of cards in the game by adding a second deck, and also adds a stock pile and discard pile you must manage. Forty Thieves type games are among the best you'll find for those who like a more challenging, thoughtful, and longer solitaire experience.
Author's note: I first published this article at PlayingCardDecks here.
submitted by EndersGame_Reviewer to solitaire [link] [comments]

Subreddit Stats: RedditDayOf top posts from 2019-12-31 to 2020-12-29 15:54 PDT

Period: 364.05 days
Submissions Comments
Total 1000 3465
Rate (per day) 2.75 9.48
Unique Redditors 235 1337
Combined Score 44480 12132

Top Submitters' Top Submissions

  1. 4310 points, 85 submissions: Superbuddhapunk
    1. Margaret Hamilton, NASA's lead software engineer for the Apollo Program, stands next to the code she wrote by hand that took Humanity to the moon in 1969. (252 points, 15 comments)
    2. Close Encounters of the Third Kind Geocache in Northern Italy (241 points, 10 comments)
    3. Cleaning tips from CleaningTips (194 points, 3 comments)
    4. Cheesy Origins - The etymologies behind the names of some of the world's most popular cheeses. (169 points, 45 comments)
    5. Around the World in 50 traditional breakfast dishes (155 points, 30 comments)
    6. Roosevelt dime 10c coin Mint error, off center strikes (142 points, 7 comments)
    7. President Obama Roasts Donald Trump At White House Correspondents’ Dinner (2011) (138 points, 30 comments)
    8. Beautiful elderly Common Snapping Turtle just coming to say Hello. Spring Lake, San Marcos, TX (137 points, 6 comments)
    9. Christmas tree in the main hall of the Galleries Lafayette department store in Paris, France. (124 points, 5 comments)
    10. Not open during a CAT 5 hurricane? 1 star for you! (119 points, 7 comments)
  2. 3607 points, 135 submissions: 0and18
    1. The final Calvin and Hobbes strip ran on Sunday, December 31, 1995 (170 points, 6 comments)
    2. ‘The Kentucky Derby Is Decadent and Depraved,’ by Hunter S. Thompson (85 points, 3 comments)
    3. Between 1995 and 2000 music companies were found to have used illegal marketing agreements such as minimum advertised pricing to artificially inflate prices of compact discs in order to end price wars by discounters such as Best Buy and Target in the early 1990s. (81 points, 1 comment)
    4. Yuki-toKori discovers his new jeans have a hidden inside pocket for a condom (80 points, 12 comments)
    5. Geof Darrow’s Hard Boiled (77 points, 2 comments)
    6. His Face All Red by Emily Carroll (73 points, 4 comments)
    7. American Public School teachers do not get paid over summer break. (68 points, 45 comments)
    8. The Pervert Who Changed America: How Larry Flynt Fought the Law and Won (66 points, 0 comments)
    9. This chart shows the most common display resolutions, makes zero sense to me. (64 points, 17 comments)
    10. Two Michiganders arrive in hell (64 points, 3 comments)
  3. 2511 points, 38 submissions: InvisibleLemons
    1. The House of Slaves in Gorée Island, Senegal, is a museum and memorial dedicated to the Atlantic slave trade that some believe served as a major trading port for slaves captured from Africa. It's argued that up to 15 million people were put through the “Door of No Return” and shipped off as slaves. (175 points, 2 comments)
    2. Anna Bērzkalne was the first Latvian to earn a degree in Folkloric Studies. She purposely wrote her thesis in English rather than German as a form of non-violent resistance against the Nazi occupation of Latvia during World War II. Her degree was not recognized by the Soviet authorities. (138 points, 2 comments)
    3. Losing a language means more than the disappearance of words. This six-part film and multimedia experience follows four Indigenous communities who are revitalizing their languages and cultures. (136 points, 5 comments)
    4. Hilma af Klint belonged to "The Five", a circle of women who shared her belief in the importance of trying to make contact with what she called the High Masters, often by way of séances. Her paintings, which sometimes resemble diagrams, were a visual representation of complex spiritual ideas. (129 points, 7 comments)
    5. Stephen Duneier, aka Yarn Bomber, has the world record for the largest crochet granny square made by a single person. The granny square measures 1,311 square feet, weighs over 60 pounds, took two years to make, and has over a half million stitches. (120 points, 7 comments)
    6. Fictional Map from one of my favorite book series as a child, Dinotopia (117 points, 7 comments)
    7. The indigenous city of Cahokia, across the river from St. Louis, is thought have had at most 40,000 people living there. Cahokia was large enough to have suburbs and had an equal pop. to London in the 1200s. No city would have surpassed it's pop. in north America until Philadelphia in the 1780s (112 points, 8 comments)
    8. Rand Paul was the national debt for halloween in 2015. He said it was a very scary costume. (104 points, 23 comments)
    9. World's Largest Rubber Stamp in Cleveland, Ohio (104 points, 7 comments)
    10. In 1949, Warren Buffett, the most successful investor in the world, was infatuated with a young woman whose boyfriend had a ukulele. In an attempt to compete, he bought a ukulele and has been playing it ever since, often at stock meetings. (93 points, 3 comments)
  4. 2256 points, 58 submissions: sbroue
    1. A successful slave rebellion against the French made Haiti the second independent nation in the Americas. (118 points, 2 comments)
    2. Rare 300-Year-Old 'Beard Tax' Coin Discovered in Russia (112 points, 4 comments)
    3. The song Funiculi Funicula was composed to celebrate the opening of a Funicular railway up Mt Vesuvius (87 points, 5 comments)
    4. Wave Rock West Australia (87 points, 4 comments)
    5. Internet trolls are not who I thought — they're even scarier (77 points, 2 comments)
    6. Ethiopian 18th Century crown returns home (75 points, 1 comment)
    7. The Shocking True Tale Of The Mad Genius Who Invented Sea-Monkeys (75 points, 6 comments)
    8. When America Despised the Irish: The 19th Century’s Refugee Crisis (71 points, 0 comments)
    9. Blue Weevils "wrestling" (70 points, 8 comments)
    10. Step Inside the World's Most Dangerous Garden (If You Dare) (70 points, 4 comments)
  5. 1879 points, 49 submissions: tillandsia
    1. What do you mean we, paleface? (128 points, 4 comments)
    2. In the myth of Narcissus, Nemesis, goddess of revenge, decides to punish Narcissus. She lures him to a pool, where he leans upon the water and sees himself in the bloom of youth. Falling deeply in love with his reflection, and unable to leave, he melts away, eventually turning into a flower. (112 points, 2 comments)
    3. Fragment of a Queen's Face, possibly either Queen Nefertiti or Tiye, Egypt, New Kingdom, Amarna period, ca. 1353-1336 B.C. (97 points, 4 comments)
    4. Pumpkin Spice Latte Tiramisu (81 points, 17 comments)
    5. 1970s Key West (76 points, 12 comments)
    6. The garbage pickup on my street, before covid, was always sometimes a minute before 8 am, sometimes a couple of minutes after. Sitting in the house, drinking my coffee on Monday and Thursday mornings, I'd always know what time it was when I'd hear the truck. (74 points, 3 comments)
    7. How to make spaetzel, a pasta made with fresh eggs (68 points, 6 comments)
    8. ‘The Death of Marat’: A Powerful Painting of One of the French Revolution’s Most Famous Murders (66 points, 8 comments)
    9. Color Aid Paper, used in art school to teach Josef Albers' theory of color (62 points, 5 comments)
    10. Not a lizard nor a dinosaur, tuatara is the sole survivor of a once-widespread reptile group (62 points, 1 comment)
  6. 1857 points, 26 submissions: Mr_Caterpillar
    1. Diane's NPR ringtones [Bojack Horseman] (227 points, 15 comments)
    2. The Hulk throws a bear into space (173 points, 15 comments)
    3. Bryan Cranston tells the story of an ad-libbed joke as dentist Tim Whatley on Seinfeld (133 points, 3 comments)
    4. There's something about holding a good, solid mace in your hand (124 points, 8 comments)
    5. Side-by-Side scenes from Ghost in the Shell and the original animated film (107 points, 7 comments)
    6. Twilight in Prague (97 points, 2 comments)
    7. Roller Derby Fact [SLAM #1] (91 points, 3 comments)
    8. Tracer Bullet - Calvin and Hobbes' hardboiled detective parody (89 points, 4 comments)
    9. Mapping out the evolution of Rock Music from the film School of Rock (88 points, 24 comments)
    10. Ronald Jenkees started his career by making music in his bedroom and posting to youtube. This is his song "Try The Bass" (77 points, 10 comments)
  7. 1120 points, 27 submissions: coiso
    1. a high school football coach got half the fans of his own team to cheer for the other team, because the other team was from a maximum-security juvenile correctional facility and didn't have any fans of their own (157 points, 5 comments)
    2. Animals see more colours than humans. Here's a chart. (135 points, 16 comments)
    3. If a beta male mandrill wins a fight, it physically morphs into an alpha male over time, gaining facial coloration, bigger testicles, and the ability to breed.) (95 points, 6 comments)
    4. Urinetown - a 3 times tony award winner musical about a town where private toilets are outlawed... (68 points, 5 comments)
    5. Stormtrooper hits his head (63 points, 4 comments)
    6. The story of grindcore: "This isn't metal, it isn't punk, I don't know what the f**k these guys are doing" (61 points, 1 comment)
    7. the longest single set at the laugh factory lasted 7h and 34m (by Dane Cook in 2008). (58 points, 64 comments)
    8. 5 Ways to Spot Greenwashing (51 points, 1 comment)
    9. Jeffrey Dahmer’s Childhood Friend Talks About His Graphic Novel "My Friend Dahmer" and Its Movie Adaptation (41 points, 3 comments)
    10. Daily life in Russia – gallery by The Guardian readers (38 points, 1 comment)
  8. 1097 points, 23 submissions: gorditasimpatica
    1. “If you tell a big enough lie and tell it frequently enough, it will be believed.” (126 points, 3 comments)
    2. The First Labor Strike in History: In 1159 BCE, the tomb-builders and artisans at Set-Ma’at refused to wait any longer for their wages and marched toward the city shouting “We are hungry!” (125 points, 2 comments)
    3. Get the feel of a winner, 1978 Sears Catalog (104 points, 6 comments)
    4. Polls are not always right (90 points, 38 comments)
    5. "Every line of serious work that I have written since 1936 has been written, directly or indirectly, against totalitarianism..." (84 points, 4 comments)
    6. The Sonoran Desert is thought to have the greatest species diversity of any desert in North America, including 60 species of mammals, 350 bird species, 20 amphibians, 100 reptiles, 30 species of native fish and more than 2,000 species of plants (77 points, 5 comments)
    7. They took away our land, our language, and our religion; but they could never harness our tongues..." Brendan Behan (76 points, 6 comments)
    8. "Lafayette We Are Here" (59 points, 2 comments)
    9. The Wuppertal Suspension Railway is the oldest electric elevated railway with hanging cars in the world. Designed by Eugen Langen, it opened in 1901 and is still in use as public transport, moving 25 million passengers annually. (56 points, 2 comments)
    10. Mugshot model Jeremy Meeks continues his topless runway streak (44 points, 1 comment)
  9. 1062 points, 18 submissions: eladarling
    1. Ways the Great Lakes try to Murder Ships - illustrated (219 points, 17 comments)
    2. The Dunning-Kruger Effect: the least competent are more likely to overestimate their ability (123 points, 4 comments)
    3. Before video games, Nintendo sold a variety of other products including playing cards depicting nude women, and by-the-hour sex hotels. Their first big customer was the Yakuza, who used their cards in illegal casinos. (106 points, 6 comments)
    4. Earl Grey tea is black tea flavored with oil of bergamot, a green citrus fruit grown mostly in Italy (105 points, 9 comments)
    5. "At Last," Etta James's signature song that most people today associate with her (75 points, 3 comments)
    6. One of the largest piñatas on record was a 65 ft tall donkey filled with 8000 lb of candy. It was smashed open with a wrecking ball to release the sweets inside. (74 points, 3 comments)
    7. World Islands, a cluster of man-made islands in Dubai, was supposed to be a lavish multicultural paradise. Most are still undeveloped or abandoned due to economic, climate, and construction issues. (62 points, 3 comments)
    8. What If God Was One of Us - Joan Osborne (56 points, 2 comments)
    9. GonzoVR was a short lived VR app where users could drive an rc car around my living room and buy treats for my dog Gonzo (40 points, 4 comments)
    10. Hysteria High: How Demons Destroyed a Florida School (35 points, 1 comment)
  10. 1024 points, 22 submissions: ShimataDominquez
    1. The head of a tapeworm under an electron microscope (256 points, 19 comments)
    2. What happens when you have heated tile flooring (150 points, 4 comments)
    3. Jon Stewart Deep Dish Rant (84 points, 14 comments)
    4. In-A-Gadda-Da-Vida The Simpsons take on a Psychedelic Rock classic (82 points, 4 comments)
    5. Ewoks should have met a terrible fate, scientists say (46 points, 0 comments)
    6. Robocop Commercials (38 points, 2 comments)
    7. Green Onions (32 points, 1 comment)
    8. The Jetsons! (32 points, 0 comments)
    9. Frank Lloyd Wright, a narcissist and control freak. (31 points, 8 comments)
    10. Why is smiling being frowned upon in the Russian culture? (31 points, 11 comments)

Top Commenters

  1. 0and18 (659 points, 466 comments)
  2. jostler57 (145 points, 40 comments)
  3. Otterfan (139 points, 19 comments)
  4. Superbuddhapunk (124 points, 43 comments)
  5. astronoob (110 points, 7 comments)
  6. anotherkeebler (101 points, 23 comments)
  7. Goyteamsix (94 points, 21 comments)
  8. goofballl (85 points, 14 comments)
  9. thespaceghetto (84 points, 20 comments)
  10. swizzler (81 points, 21 comments)

Top Submissions

  1. The head of a tapeworm under an electron microscope by ShimataDominquez (256 points, 19 comments)
  2. Margaret Hamilton, NASA's lead software engineer for the Apollo Program, stands next to the code she wrote by hand that took Humanity to the moon in 1969. by Superbuddhapunk (252 points, 15 comments)
  3. Close Encounters of the Third Kind Geocache in Northern Italy by Superbuddhapunk (241 points, 10 comments)
  4. It's Dangerous to go Alone... by yankee4357 (228 points, 11 comments)
  5. Diane's NPR ringtones [Bojack Horseman] by Mr_Caterpillar (227 points, 15 comments)
  6. Ways the Great Lakes try to Murder Ships - illustrated by eladarling (219 points, 17 comments)
  7. How a deep sea blobfish looks with and without the extreme water pressure by Imaginary-Cow (216 points, 10 comments)
  8. How to Talk Minnesotan: The Power of the Negative by SteelWool (203 points, 5 comments)
  9. Cleaning tips from CleaningTips by Superbuddhapunk (194 points, 3 comments)
  10. All movies on IMDB are rated on a ten-point scale. All except one. by anotherkeebler (188 points, 9 comments)

Top Comments

  1. 48 points: jesseaknight's comment in In the show St. Elsewhere, a character in the finale is shown to have thought of the whole series, which means he also made up all the shows that had crossovers with St. Elsewhere. This expands into the shows that were mentioned in the shows. There is at this point 419 shows in this universe
  2. 44 points: Derosa6037's comment in the longest single set at the laugh factory lasted 7h and 34m (by Dane Cook in 2008).
  3. 43 points: astronoob's comment in Margaret Hamilton, NASA's lead software engineer for the Apollo Program, stands next to the code she wrote by hand that took Humanity to the moon in 1969.
  4. 42 points: rus_reddit's comment in Rand Paul was the national debt for halloween in 2015. He said it was a very scary costume.
  5. 40 points: thejesiah's comment in Close Encounters of the Third Kind Geocache in Northern Italy
  6. 38 points: electro_hippie's comment in Why is smiling being frowned upon in the Russian culture?
  7. 37 points: SlideNERD's comment in The head of a tapeworm under an electron microscope
  8. 37 points: wtfisthisnoise's comment in Is U.S. income tax invalid because Ohio wasn’t legally a state when the 16th amendment was ratified?
  9. 35 points: Otterfan's comment in President Obama Roasts Donald Trump At White House Correspondents’ Dinner (2011)
  10. 35 points: _Foy's comment in Ways the Great Lakes try to Murder Ships - illustrated
Generated with BBoe's Subreddit Stats
submitted by subreddit_stats to subreddit_stats [link] [comments]

★ Quick Review of the Tanks in the Premium Footlockers + Best "Strategy" to use ★

So it seems that WG decided that a fun gamemode can't go without monetization, and they've added "Footlockers" (Read: Lootboxes) for purchase. It is extremely important to note:
You are NOT guaranteed to get your money's worth - In fact, most boxes you open are going to be a BAD VALUE.
These are NOT like the Christmas boxes where there was at minimum equal value in the box as what you paid for it. The Halloween "Footlockers" rely soley on the CHANCE of you getting a Premium tank. WarGaming has not released numbers for the chances to get a Premium tank, but based on all of the unboxing videos / posts I've seen, the chance seems to be around 1 in 25 (4%). In theory, that doesn't seem too bad, with each box also having the ability to be rerolled. However, the actual value of the contents inside is another story.
Let's start with the best "strategy" to get the absolute most out of the boxes.
(Want to read this guide with better formatting? I post all of my content to the NA Forums. This one is hyperlined here)
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Strategy:

To maximize your chance of getting the Premium tanks without ruining the potential value you'd get from them, in theory you should reroll every box that doesn't have a Premium tank once, and once only.
However, since not all of the Premiums are very good, plus there's no guarantee you'll get a Premium tank at all, you should most likely:
Keep:
**Reroll:**​
Do not reroll a box more than once. Each one contains 100 Gold, which is enough to reroll it once without losing more Gold than you "earned". This will prevent you from losing more money than you already would if you don't get Premiums, and will maximize the value you get if you do get Premiums from the boxes.
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Mini-Reviews of all of the Premium Tanks available:

We're going to quickly do a rundown of each of the Premium tanks offered, providing a 0-10 rating and a very quick description of the most notable features of the tank.
T77 Heavy: 7.5/10 [Very Good]
The T77 Heavy is in many ways like a Tier 8 version of the T57 Heavy, except it doesn't have any of the DPM. The T77's gun is unreliable with an extremely long reload. However, it has the ability to unload 1,080 damage within 4 seconds of the first shell, which is absolutely devastating at Tier 8.
The rest of the tank is mediocre all around, with unreliable armor, somewhat poor view range, and somewhat sluggish mobility. However, the mobility is enough to get it in and out of important positions, and allows the gun to work wonders. It's kind of like the Bourrasque in that regard - A very unreliable gun on a mostly underwhelming platform, that works surprisingly well because of the monstrous damage potential. Of course, this tank plays entirely differently in comparison to the Bourrasque, but it's actually a good tank to get from the boxes.
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M4A1 Revalorise: 5/10 [Average]
The tank has definitely suffered hard from powercreep, but its still a reasonably okay tank. The gun is punchy and relatively reliable, and the tank has gun depression to make it work. Everything else about the tank is forgettable, and the armor resembles French bread more than French armor.
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AMX CDA 105: 7/10 [Very Good]
Most people brush the AMX CDA off, but the gun that it has on such a mobile and stealthy platform makes it feel like a very playable version of the Strv S1.
Sure, the Strv S1's gun is even better with even more gun depression, but the Siege Mode mechanic makes it very inflexible and difficult to play on matchups where you can't just sit back and snipe.
The AMX CDA 105 on the other hand, is able to keep contributing to the battle, relocating and even being able to get up close and personal if it needs to.
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STG: 5/10 [Average]
The STG is kind of like the M4A1 Revalorise - A forgettable tank and platform, with a rather solid gun. The STG sacrifices some of the mobility of the M4 to gain armor. It sacrifices the gun depression to get a stealthy low profile. Its shell velocity is traded off for better accuracy.
It's just as average as the M4 Rev is, but offers a different playstyle for the same alpha gun, in case the M4 Rev wasn't quite your cup of tea.
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ELC Even 90: 4/10 [Poor]
If I were to rate this tank objectively, especially with the new equipment that's in the game, the ELC Even 90 offers a level of scouting potential that no other light tank at Tier 8 offers. Such a small, low profile tank, especially with the new equipment, is able to spot tanks from positions that nothing else could, while also having a gun that can hit surprisingly hard if you can get the entire magazine off.
That being said, the gun is... Abysmal. It's one of the worst guns on any Tier 8 tank in the game, and ELC Even 90 players consistently average less damage in the tank, than they would in a Tier 6 tank. The gun is truly horrific, and the tank only works because of the scouting potential, combined with small size with a 660 damage potential magazine.
A good player can make the tank work reasonably well, but as I've said in many previous ELC Even 90 reviews [hyperlinked here], the tank just doesn't have the carry potential that other Tier 8 light tanks do. You're rolling the dice each time you play it whether or not you'll get a map where the tank can work, whether you'll find good light / medium tank players on the enemy team that can counter you, and whether or not your gun will decide to hit a tank 20 meters in front of you.
You might love the tank - A lot of people do... But it's kind of like the Tog II in that regard - It's a giant rolling meme... Or I guess in this case, a tiny go-cart meme. It's not actually good... But it can be fun if you get the right scenario.
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Strv S1: 6/10 [Good]
The Strv S1 as I mentioned earlier, is a less flexible version of the AMX CDA 105, that has a better gun, better camo and better gun depression. That being said, because of the Siege Mode mechanic, in most circumstances the AMX CDA 105 will have more carry potential, and be a far more enjoyable tank to play - On top of making more credits.
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FV4202: 3/10 [Very Bad]
The FV4202 never was a particularly good tank, even when it was a Tier 10 medium, but as a Tier 8 Premium tank in 2020, it is particularly bad. The armor is pretty decent, but the mobility is on the sluggish side, and the gun is just a joke and a half. 1700 DPM for a tank with 230 alpha, and a shockingly unreliable gun (despite what the paper stats would make you believe), is not a good combination. Combine that with poor gun handling on the move, and you're not in for a pleasant experience.
The hull armor is pretty troll, but the turret is pretty easily penetrated by anything with 220mm of pen or more. Using your gun depression helps to some extent, but because the turret is so large, and has so many flat zones, even when you're completely hull-down using all 10 degrees of gun depression, the armor still doesn't hold up as well as you'd hope, and the gun will just disappoint you over and over again.
It is a bad tank, and one of the worst ones in this list.
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T-54 first prototype: 5.5/10 [Average]
The T-54 Prototype is sadly just a worse version of the T-44-100. Everything about the T-54 Prototype is significantly worse with the only exception being the armor, but even the armor is hardly much to write home about.
The turret is still the weakest part of the tank, and having the same shape and size as the T-44-100 turret, with similar armor effectiveness, it defeats the purpose of the T-54 Prototype even moreso.
The only well-armored part of the tank is the hull, but even that only works if the enemy can't shoot down on it using gun depression, and if the enemy has less than the average of 220mm of pen at Tier 8.
It's a decent enough tank, but it's just pointless compared to the T-44-100.
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Hwk 30: 6/10 [Good]
The Hwk 30 isn't particularly great, but it feels in many ways like the RU 251 at Tier 8, which is pretty nice. The gun is solid, the mobility is good and it's reasonably stealthy with great view range.
It just can't compete with the LT-432 or EBR 75, which makes it somewhat pointless to own.
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T92: 4/10 [Bad]
How quickly things have changed, huh? When this tank first came out, I would have told you it's a pretty good light tank. Powercreep has hit this tank hard, and the new equipment only makes it even less relevant than it otherwise would be.
The T92 doesn't really benefit from the new equipment nearly as much as some of the other light tanks do, since it's such a one-trick pony by comparison. It has god-Tier levels of gun handling on the move, but sacrifices a whole lot to get it. The acceleration is great, but a limited top speed really holds it back, and it would be a waste of a Turbocharger in some ways if you chose to go that route.
The tank just doesn't have anything to compete with the best Tier 8 medium tanks, which hurt it far more than other Tier 8 light tanks do. You might still have some fun tanks zipping around and snapping shells in, but just pray you don't find a Lansen C, Progetto 46, or Bourrasque on the enemy team... Because otherwise, they'll be the ones having fun snacking on you.
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IS-6: 4.5/10 [Bad]
2014 called, they want their tank back. While it's true that the IS-6 got a much-needed armor buff that actually makes the armor surprisingly decent for a Tier 8 Heavy (even if we ignore its Pref MM), the gun still is abysmal and holds it back significantly compared to most other Tier 8 heavies.
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T26E4 SuperPershing: 7/10 [Very Good]
Unlike the IS-6, the Super Pershing's armor buff and gun buff brought it right back to being a rather competitive tank. While you do still need to shoot plentiful of APCR to make the most out of it, the armor holds up really well which allows you to let the gun work.
Unlike the IS-6, the Super Pershing's gun is actually pretty good, with good gun depression, decent enough accuracy and aiming times, and reasonable enough gun handling. Combine that with really good APCR pen, and you can not only play like a heavy tank, but you can outplay heavy tanks too.
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Kanonenjagdpanzer 105: 5/10 [Average]
We can see where this is going... Of the 3 105mm Tank Destroyers on this list, the Kanonen is at the bottom of the barrel. The Kanonen may not have to deal with Siege Mode like the Strv S1 does, but it's in many ways worse than the AMX CDA 105 - Which defeats the purpose of playing such a tank. The AMX CDA 105 is a more flexible Strv S1, with many good characteristics to still allow the gun to perform really well.
The Kanonen 105 is very vulernable though with its complete lack of armor and poor gun handling on the move. This makes it much less flexible than the AMX CDA 105, and means it doesn't have the redeeming characteristics it needs to be a viable alternative to the Strv S1. Not to mention, the hp/ton is much worse on the Kanonen, which means it isn't as fast as you might hope, relying mostly on its top speed and traverse speed to get around, not so much its acceleration.
It's definitely not as bad as the Kanonen 90... But that's not saying much, considering just how bad that tank actually was.
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Vk 168.01 (P): 4/10 [Bad]
Apparently we're still calling unskinned tanks a new Premium tank. I thought this was 2020, not 2016 / 2017? Anyway, the VK 168.01 P is an armored tank with a hard hitting gun, that's as slow as a brick house floating through a river of molasses. It's not going anywhere anytime soon, and if you do manage to make it to the battle, your team has probably already lost.
It's just a worse version of the VK 100.01 P, except they're charging you money for it. No thanks.
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Lowe: 8.5/10 [Great]
While I no longer rate the Lowe 10/10 as I used to, it is still a really good tank that still manages to hold up really well in the current meta. The gun is punchy and reliable, the gun depression works really well with very solid turret armor, and the hull is still fairly usable so long as you can hide your lower plate.
The Lowe is a great credit grinder, with decent carry potential. It's not flashy, and it's not the most fun tank, but it works and it works well.
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WZ-120-1G FT: 9/10 [Amazing]
This is one of the few tanks in the Chinese line that actually stands out as being a really good tank. The DPM is insanely good, the armor is surprisingly solid, the tank is really stealthy and low profile, it's pretty quick with an extremely fast traverse speed, and the tank even has view range to go along with it! Not to mention, when you let the gun aim, its accuracy is also pretty decent.
This tank has just about everything you'd want, except for a turret and gun depression, but its strengths far outweigh its weaknesses, and is still one of the best Tier 8 Premium tanks in the game - Especially now with the new equipment providing an Improved Rotation Mechanism. The Improved Rotation Mechanism helps tanks like this a lot, since the gun handling becomes better, aim time becomes better (with the smaller aiming circle) and an already quick-turning tank turns even faster now. It is truly an amazing piece of equipment for a truly amazing tank.
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And there we go, there was a quick rundown of all of the Tier 8 Premium tanks offered in the Footlockers!
Is it worth spending the money? Probably not. It's gambling to the extreme, and unlike the Christmas event, many people will be walking away with next-to-nothing during this event.
The boxes only become worth it if you get one of the Tier 8 Premiums offered, but even then, most of the Premiums just aren't all that good. There are a few shining stars in the mix, but it's mostly a lot of mediocrity.
Unless you have a good amount of disposable income, and you don't own most of the tanks on the list, the boxes simply aren't worth it. And even then, since there's no guarantee of actually getting your money's worth (quite the opposite actually, with most of the boxes being nearly worthless), I would highly advice against buying the boxes.
And while it's true you get 3 keys from the 10 box bundle, that's only 3 battles in the WT auf E110 - It's barely anything worth paying attention to, and doesn't really add any meaningful value to the boxes. These footlockers are completely pointless unless you win a decent Tier 8 Premium tank that you didn't already have, which is a small chance and is entirely casino-style gambling, without any of the fun or experience of being in an actual casino.
submitted by ScorpianyTheGOAT to WorldofTanks [link] [comments]

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Facts #2: RSI was also named the 2020 Casino Operator of the Year and Customer Service Operator of the Year by eGaming Review.
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submitted by yongsiklee to SPACs [link] [comments]

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Recon in Yartar and Attack of the Mud-Fish - SKT - Session 23

Previous Session: https://www.reddit.com/dndstories/comments/k352ti/music_and_political_malevolence_in_maelstrom_skt/After leveraging diplomacy and caution in Maelstrom our heroes gained a measure of Serissa's trust, much to Iymrith's dismay. The Queen Regent of the Storm Giants gave the tiny adventurers a clue found at the scene of her mother's murder, and teleported them to Everlund to begin their investigation. In Everlund they finally figured out how Iymrith has been so easily spying on them and had Krowen remove the Divination magic on Zep's sword. Now they head to Yartar to seek the connections between The Golden Goose coins, The Grand Dame river barge, and the Kraken Society. They hope to back to Everlund in time to meet back up with Klauth's airship by tomorrow.
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Cast: Level 9
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As they're teleported from Everlund to Yartar they find themselves standing in a greenhouse with glass fogged from the humidity. Out back in what appears to be a lush garden they can just barely make out the form of a man moving around before they hear an ominous, almost sentient sounding howl of wind. They head into the garden and Lyra notices it's not lush at all, but in fact the plants are withered and tangled with weeds and in desperate need of water and a trim. The Hallucinatory Terrain spell fades and she sees the unkept landscaping for what it is. The man they find in the garden introduces himself as Kolbaz, the groundskeeper and attendant mage responsible for keeping the teleportation circle a secret. He explains that he has to spend so much of his time keeping neighborhood kids away that he can't care for the garden.
The party asks him about The Grand Dame river barge and casino but he doesn't have enough free time to know anything about such leisurely activities. When asked about the Kraken Society he explains that they definitely have a presence in the city, as Harper agents will come through the teleportation circle from time to time to investigate. He knows the local theives' guild has a beef with the Kraken Soc. but not how to get in contact with them. Kolbaz suggests the adventurers check into the local temple dedicated to Tymora as her priests and followers spend a lot of time in gambling halls.
As they leave the villa attached to the scraggly garden Zdravko shouts at some children to flee and Beau uses 'Disguise Self' to look like a skeleton before giving mock-chase towards them for a few paces to help Kolbaz out a little.
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Tymora's Temple in Yartar is a building called "Happy Hall of Fortuitous Happenings" but was converted from an old, ominous-looking keep of black stone built into the side of the small mountain at the heart of the small city. The interior is much more befitting of the name - there are lush rugs and colorful tapestries and games of chance which count as offerings for the faithful.
Jormo greets a spirited, handsome young priest whose swoop of hair bobs as he talks expressively. He introduces himself as Kismet Nodarn. When asked about the Grand Dame he enthusiastically talks about how he frequented the Riverboat casino often; he's stopped going in recent days because his immense luck brought him under suspicion of the boat's Security officer. He was proven innocent, but doesn't like those bad vibes following him so he goes to different venues. He tells the group The Grand Dame is owned by a nobleman named Khaspere Drylund who also lives aboard the vessel.
The party has some time to kill and asks Kismet what he recommends to do around Yartar. He tells them that while it isn't much to look at, he enjoys frequenting a dive tavern called 'Karletta's Table' just on the edge of "the bad part of town." He says the food is great and the ownehost - whom the establishment is named after - takes great care of all her patrons.
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Karletta's Table is a single story flat-roofed building sandwiched between a three and a four story tenement apartment buildings. Street Urchins sit on the streets outside; a couple run out from behind the tavern with fistfuls of bread while a couple more climb stacked crates to play on the roof.
Zdravko strides through the saloon-style doors with the rest of the party close behind. Inside they see a couple rough-looking patrons seated and talking quietly amongst themselves. Beau is searching carefully for any Kraken Tattoos but sees none. Behind the bar is a long order window that gives full view of the kitchen. A woman in leather armor is giving instructions to the chefs before turning her attention to the newcomers, "Find a seat; someone will be with you in a moment!"
The group sits at one of the tables for six, partitioned to provide some privacy and discuss how they should go about things. They agree that maybe having less discretion than usual would be a good strategy: if the Kraken Society catches wind of them poking around, maybe the fight comes to them -or- maybe asking more openly just gets them answers more quickly. A win either way, right?
The armored woman from the kitchen - a Half-Elf, possibly with Drow Ancestry but deep blue-dye masks the white locks of hair that would give it away - comes to the table and introduces herself as Karletta, "Don't tell me nobody's come to take your order yet?" and mutters to herself, "Just can't find good help..."
Beau orders the special: Floundering Flouder, and a Tuna Pate for her Tressym. Karletta is very amused by the flying cat, and by Zdravko's strange way of speaking. The party offers to buy Karletta a drink in exchange for her trove of rumors as she claims "Oh, I've got rumors up the wazoo!"
Karletta goes back to the kitchen to place the orders and they can hear her yelling at the staff that they'd better get their butts in gear because she's taking a break and they need to learn to function without her hovering over their shoulders.
She returns to the party's table with food, and a smile, "Now, let's have that drink!"
They ask her about the Kraken Society and she hesitates in thought for a moment, "Oh, they're some sort of gang, right? My friend Kestrel Hedgehopper hates them for some reason." Beau tries to get a read on Karletta who seems to be genuine.
Karletta goes on, "Y'know, I've got a good feeling about y'all. I'm going to send you - a bunch of strangers - to my friend Kestrel's house. Don't prove my trust to be foolishness, alright?"
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They go to Kestrel's house, a fine two-story dwelling that suggests a comfortable middle-class lifestyle. Despite there being no bell to ring, Zep uses his Kenku mimicry to produce the sound of a loud medium-sized bell. After some time it becomes apparent that nobody is answering. Karletta did mention that Kestrel spends most of her day traveling from place to place within Yartar so they leave a note saying they have mutual business to discuss.
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They make their way towards 'The Fishyard' - Yartar's open-air market - in hopes of finding some guards with whom they can leverage a meeting with the town's Waterbaron. Zep tries to peel off from the group to find someone connected with the thieves guild but Lyra notices and suggests they all stick together.
Lucky for Zep, the thieves guild finds him first... as they pass an alley they hear the sound of a loud medium-sized bell, nearly identical in tone and volume to the one Zep made by Kestrel's house. They turn and hear a small voice add, "Back here, c'mon!"
Our heroes turn down the alley to find a single middle-aged halfling woman who motions for them to follow before running further down the alley and turning a corner. When they too reach the corner they don't see her but see a crate with a loose board; they hear her voice from inside, "Quick, in here."
They enter the crate and realize it has a false back that enters into a dusty, unused warehouse. There the small halfling woman turns towards them with her hands on her hips and with a smirk says, "Heard y'all were poking around my house and that we may have a common enemy."
Kestrel Hedgehopper goes on to tell the adventurers that the Kraken Society is much like the Zhentarim, except that individuals have less freedom, and that it functions more like a cult. It's an old organization whose core tenets always revolve around Krakens or the idea of attaining Godhood much as Krakens do. The current iteration of the Kraken Society seems to be in a phase of attempting to amass wealth and power and this has put them at odds with her own organization.
Using the Thieves Cant he learned from his Flock, Zep confirms that she belongs to the local thieves guild.
Kestrel informs the group that the Grand Dame plays an important role in the Kraken Society's local operations, that the ship's owner is undoubtedly a member of the Kraken Society, and that none of her organization has been able to gain access to the river barge which leads her to believe they've been infiltrated and why she's eager to let outsiders have a go at her enemies.
The party asks if she knows of the missing nobles, and she says she knows of them, but it doesn't impact her business so her organization really doesn't care. Kestrel does know for a fact that one of the missing nobles was on the Grand Dame the night he went missing.
The adventurers part ways with Kestrel who leaves a different way she entered through. They head back to the market to look for some guards, still hoping to access the Waterbaron.
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Before they can reach any guards they feel a rumble in the earth. The crowds around them all look around in a collective, "that was weird" manner. Another rumble and one of the nearby vendor stalls is swallowed up by a sinkhole! As everyone begins to scatter, 4 humanoids resembling carp with arms and legs leap up out of the sinkhole. They raise shields and 2-pronged, spiked spears above their heads as they burble a chant in an unrecognizable language. Then a writhing, slithering mound of mud slides up out of the hole as it congeals into the shape of something resembling a bizarre, mutated catfish which slides forward towards Zdravko!
The sentient mudfish slashes long muddy whisker-tentacles at the Monk of Bahamut before he gets a chance to release and hone his inner energy. The mud-tentacles seem to be saturated in a foul poison which the hearty Zdravko resists.
Zdravko's counter attacks land hard and the mud rumbles in something akin to a language which Beau understands.
Beau slings Eldritch Blasts at the mud-fish while shouting in Primordial, "Why are attacking us?"
One of the fishy humanoids tries to sling a net over Zdravko but misses. Another casts the Bane spell at Zep, Beau, and Jormo immediately after Lyra Blesses them but only Zep fails to resist it. A 3rd fish man runs up to attack Zdravko, while a 4th does nothing because just then Jormo weaves a spell that causes tons of shadowy black tentacles to writhe up from the ground to ensnare it, the net-thrower, and the mud-fish.
Responding to Beau's question, the now restrained mud rumbles, "Why aren't you worshipping me?"
Lyra discerns there to be a high likelihood of Thunder damage being particularly effective against this muddy foe as she flies over to catch it, and a couple fish-men in a Thunderwave.
Beau sees the effectiveness and runs in to Booming-Blade the mud-fish calling out to it, "I don't even know who you are, why aren't you worshipping ME??"
Jormo finishes off a fish-man with an elemental sphere as Zep leaps out from having hidden himself in the fleeing crowd to ambush the fish-guy that cursed him.
As Zdravko continues hammering away at the tentacled mud with his staff, the creature rumbles back to Beau in anger and indignation, "Because you are not a GOD!!" and it whips the Tabaxi with its tentacle. Jormo extends his Arcane Ward to absorb all the damage.
Beau sheathes his blade in thunderous energy once again and stabs the tentacled mud-fish and mocks, "Oooh, you're a god? Which one??"
Zep gets grappled by one of the fish-men's pincer staffs, but Jormo's ward absorbs the damage and the Tortle wizard finishes off the humanoid with another elemental blast.
Lyra flies over the not very impressive god-mud and blasts it with a second Thunderwave, weakening it significantly. In the final throws of combat, it tells Beau a name that sounds as much like gibberish as anything else, "Thisooletherkrals."
Zep runs in and thrusts his Kenku Blade right into the mud's largest "eye" to finish it off.
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As the guards arrive out of breathe from sprinting to "control the situation" the party asks if they can meet with Waterbaron Nestra Ruthiol, adding that they know about the missing nobles situation as well.
They are granted a 10 minute audience with Nestra, a shrewd and discerning middle aged woman.
She thanks them for their service and uses the mystery of the "mud-fish" as an excuse to send the scribe out to fetch an old tome on the matter. Once alone with the party she cuts to the chase about the missing nobles, inquiring how the party knows of this. Beau won't reveal their source, which the Waterbaron respects. She admits that Khaspere Drylund is her political adversary but assures them that he is no good, and likely involved in any unsavory business aboard the Grand Dame - he is definitely who they want.
Nestra recommends that whatever they plan on doing aboard the Grand Dame, they do it after it leaves Yartar for its all-night gambling cruise down river. She clarifies that despite whatever malfeasance is involved with Khaspere Drylund, his casino is a legitimate and registered business in Yartar and she would have to act on its behalf if there were any laws broken by the adventurers.
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Continued : https://www.reddit.com/dndstories/comments/kuave4/zdravko_swims_home_from_the_grand_dame_skt/
submitted by Yesh_Vroo to dndstories [link] [comments]

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